![]() ![]() 3.20.1.1 Shield (replaces Assault): -50% damage when attacked by archery units.3.20.1 Paladin replaces Knight (Lv.3 Stables).3.19.2.1 Longbow (replaces Accuracy): Can attack distant enemies.3.19.2 Longbowman replaces Marksman (Lv.2 Range).3.19.1.1 Fury (replaces Shield): +50% damage to enemy units when fighting against the enemy.3.19.1 Teutonic Order replaces Swordsman (Lv.3 Barracks).3.18.1.1 Fury (replaces Shield): +50% damage to enemy units when fighting against the enemy.3.18.1 Teutonic Order replaces Swordsman (Lv.3 Barracks).3.17.2.1 Mobility (replaces Accuracy): Attack again after destroying the enemy.3.17.2 Horse Archer replaces Crossbowman (Lv.3 Range).3.17.1.1 Assault (replaces Assault): +80% damage to infantry units.3.17.1 Hussar replaces Dragoon (Lv.4 Stables).3.16.2 Gatling Gun replaces Machine Gun (Lv.5 Range).3.16.1.1 Accuracy (replaces Shield): +50% damage to cavalry units.3.16.1 Mercenary replaces Infantry (Lv.5 Barracks).3.15.2.1 Volley (Replaces Firepower): -75% chance enemy cannot counterattack.3.15.2 Grand Cannon replaces Cannon (Lv.4 Factory). ![]()
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